Since it was released a little more than a year ago, Visual Studio 2017 for Mac has grown from being an IDE primarily focused on mobile application development using Xamarin to one that includes support for all major .NET cross-platform workloads including Xamarin, Unity, and .NET Core. Our aspiration with Visual Studio for Mac is to bring the Visual Studio experiences that developers have come to know and love on Windows to the MacOS and to provide an excellent IDE experience for all .NET cross-platform developers.
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- ReSharper Command Line Tools (CLT) is a free set of standalone command line tools that enable you to run ReSharper inspections outside of Visual Studio and find duplicate code. The tools can be integrated with a CI server, code quality management server or version control system.
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Over the past year, we added several new capabilities to Visual Studio for Mac including .NET Core 2; richer language services for editing JavaScript, TypeScript, and Razor pages; Azure Functions; and the ability to deploy and debug .NET Core apps inside Docker containers. At the same time, we have continued to improve Xamarin mobile development inside Visual Studio for Mac by adding same-day support for the latest iOS and Android SDKs, improving the visual designers and streamlining the emulator and SDK acquisition experiences. And we have updated the Unity game development experience to reduce launch times of Visual Studio for Mac when working together with the Unity IDE. Finally, we have been investing heavily in fundamentals such as customer feedback via the Report-a-Problem tool, accessibility improvements, and more regular updates of components that we share with the broader .NET ecosystem such as the .NET compiler service (“Roslyn”), and the .NET Core SDKs. We believe that these changes will allow us to significantly accelerate delivery of new experiences in the near future.
While we will continue to make improvements to Visual Studio 2017 for Mac into early next year, we also want to start talking about what’s next: Visual Studio 2019 for Mac. Today, we are publishing a roadmap for Visual Studio for Mac, and in this blog post, I wanted to write about some of the major themes of feedback we are hearing and our plans to address them as described in our roadmap.
Improving the performance and reliability of the code editor
Improving the typing performance and reliability is our single biggest focus area for Visual Studio 2019 for Mac. We plan to replace most of the internals of the Visual Studio for Mac editor with those from Visual Studio. Combined with the work to improve our integration of various language services, our aspiration is to bring similar levels of editor productivity from Visual Studio to Visual Studio for Mac. Finally, as a result of this work, we will also be able to address a top request from users to add Right-To-Left (RTL) support to our editor.
Supporting Team Foundation Version Control
Including support for Team Foundation Server, with both Team Foundation Version Control (TFVC) and Git as the source control mechanisms, has been one of the top requested experiences on the Mac. While we currently have an extension available for Visual Studio 2017 for Mac that adds support for TFVC, we will integrate it into the core of the source control experience in Visual Studio 2019 for Mac.
Increased productivity when working with your projects
The C# editor in Visual Studio for Mac will be built on top of the same Roslyn backend used by Visual Studio on Windows and will see continuous improvements. In Visual Studio 2017 for Mac (version 7.7), we will enable the Roslyn-powered brace completion and indentation engine which helps improve your efficiency and productivity while writing C# code. We’re also making our quick fixes and code action more discoverable by introducing a light-bulb experience. With the light bulb, you’ll see recommendations highlighted inline in the editor as you code, with quick keyboard actions to preview and apply the recommendations. In the Visual Studio 2019 for Mac release, we’ll also dramatically reduce the time it takes you to connect to your source code and begin working with it in the product, by introducing a streamlined “open from version control” dialog with a brand-new Git-focused workflow.
.NET Core and ASP.NET Core support
In future updates to Visual Studio 2017 for Mac, we will add support for .NET Core 2.2. We will add the ability to publish ASP.NET Core projects to a folder. We will also add support for Azure Functions 2.0, as well as update the New Functions Project dialog to support updating to the latest version of Azure Functions tooling and templates. In Visual Studio 2019 for Mac, we will add support for .NET Core 3.0 when it becomes available in 2019. We will add more ASP.NET Core templates and template options to Visual Studio for Mac and improve the Azure publishing options. Finally, building upon the code editor changes described above, we will improve all our language services supporting ASP.NET Core development including Razor, JavaScript and TypeScript.
Xamarin support
In addition to continuing to make improvements to the Xamarin platform itself, we will focus on improving Android build performance and improving the reliability of deploying iOS and Android apps. We will make it easy to acquire the Android emulators from within the Visual Studio for Mac IDE. Finally, we aim to make further improvements in the Xamarin.Forms Previewer and the Xamarin.Android Designer as well as the XAML language service for Xamarin Forms.
Unity support
We continue to invest in improving the experience of game developers using Unity to write and debug cross platform games as well as 2D and 3D content using Visual Studio for Mac. Unity now supports a .NET 4.7 and .NET Standard 2.0 profile, and we’re making sure that Visual Studio for Mac works out of the box to support those scenarios. Unity 2018.3 ships with Roslyn, the same C# compiler that is used with Visual Studio for Mac, and we’re enabling this for your IDE. In addition to this, we’ll be bringing our fine-tuned Unity debugger from the Visual Studio Tools for Unity to Visual Studio for Mac for a more reliable and faster Unity debugging experience.
Help us shape Visual Studio 2019 for Mac!
By supporting installation of both versions of the product side-by-side, we’ll make it easy for you to try out the Visual Studio 2019 for Mac preview releases while we are still also working on the stable Visual Studio 2017 for Mac releases in parallel.
We don’t have preview bits to share with you just yet, but we wanted to share our plans early so you can help us shape the product with your feedback that you can share through our Developer Community website. We will update our roadmap for Visual Studio for Mac once a quarter to reflect any significant changes. We will also post an update to our roadmap for Visual Studio soon.
-->Visual Studio for Mac can be customized in a variety of ways, allowing users to develop apps in an environment that meets their needs for both efficiency and aesthetics. This article explores the variety of ways that Visual Studio for Mac can be adapted to suit your needs.
Dark theme
You can switch themes in Visual Studio for Mac by browsing to Visual Studio > Preferences > Environment > Visual Style and selecting your desired theme from the User Interface Theme drop-down, as illustrated in the following image:
Localization
Visual Studio for Mac is localized in the following 14 languages, enabling it to be accessible to more developers:
- Chinese - China
- Chinese - Taiwan
- Czech
- French
- German
- English
- Italian
- Japanese
- Korean
- Polish
- Portuguese - Brazil
- Russian
- Spanish
- Turkish
To change the language displayed by Visual Studio for Mac, browse to Visual Studio > Preferences > Environment > Visual Style and select your desired language from the User Interface Language drop-down, as illustrated in the following image:
Author information
The author information panel allows you to add relevant information about yourself such as your name, email address, the copyright owner for your work, your company, and trademark:
This information is used to populate standard file headers, such as a license, that you might add to new files:
Populated Name and Email fields will be used in any commit that is made through Version Control in Visual Studio for Mac. If you have not populated these fields, Visual Studio for Mac will prompt you to do so when you try to use Version Control.
Key bindings
Key bindings allow you to adapt your development environment so that you can move more efficiently throughout Visual Studio for Mac. It provides familiar key bindings for many popular IDEs, such as Visual Studio (on Windows), ReSharper, Visual Studio Code, and Xcode.
Key bindings can be set by browsing to Visual Studio > Preferences > Environment > Key Bindings, as illustrated by the following image:
From here you can search for key binding combinations, view conflicting bindings, add new bindings, and edit the existing bindings.
Workspace layout
Visual Studio for Mac's workspace consists of a main document area (normally the editor, designer surface, or options file), surrounded by complimentary pads that contain useful information for accessing and managing application files, testing, and debugging.
Viewing and arranging pads
When you open any new solution or file in Visual Studio for Mac, you should notice some pads in the workspace, including the Solution Pad, Document Outline, and Errors:
Visual Studio for Mac provides pads containing additional information, tools, and navigation aids, all of which can be accessed by browsing to the View > Pads menu item and selecting a pad to add it:
Pads may also be opened automatically by various commands, such as the Find in Files (Shift + Cmd + F) command, which opens a detached pad of search results.
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Pads can be moved and arranged throughout your workflow in whatever way is most useful to you. For example, they can be docked on any side of the document editor, adjacent to another pad, above or below another pad, or as a set of tabbed pads enabling you to quickly switch between them.
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For frequently used pads, you can also completely detach a pad from the Visual Studio for Mac window, and create a separate window for that pad.
Pads can be hidden and closed by the toggles in the top-right corner of each pad:
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Autohidden pads are docked to the sides of the workspace making them easily accessible when they are required. Hovering over the pad displays it again, and it will be hidden when the mouse and keyboard focus leaves it.
Organizing layouts
The pads that are displayed at any time are dependent on the current context. For example, when using the visual designer, the toolbox and property grid pads are most important; when debugging, it is useful to have the debugger pads for viewing the stack and locals.
The state of the open pads is represented by a layout. The layouts can be switched manually through the View menu, as illustrated in the following image, or it is switched automatically when you carry out an action, such as debugging, or opening a Storyboard:
There is always one active layout and any change you make in a layout, such as adding or repositioning a pad, will only change the active layout. Once you close Visual Studio for Mac, the changes you have made will not be saved.
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However, it is possible to create a new layout by using the View > Save Current Layout menu item. This will add your current layout to the menu so that you can select it at any time:
Side-by-side editing support
Visual Studio for Mac allows you to open text editors side by side, or to have an editor as a detached floating window.
2-column mode can be enabled through the View menu item by selecting View > Editor Columns > 2 columns, or by dragging an editor tab to one of the edges of the editor area:
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Editor tabs can be dragged out of the document area to create a floating editor window. This floating window also supports side-by-side editors, and can contain several editor tabs:
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To revert to a single open editor, select View > Editor Columns > 1 column.
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